{S:X;X;0;2;The Templates{ITR-X}{ITR-X}The file [ZLine1T] is the template file which I am using for all the [ReadMe] files and as a basis for many of the other files I am using on this disc. I would like you to use it as your template for the [ReadMe] part of any contributions to ZLine you send in. The template [ZLSheeT] is the one which I would like you to use for spreadsheet applications.}
{S:X;X;0;3;I have not yet devised standard templates for databases which use the Recordz features.}
{S:X;X;0;4;If you are not too sure of the way in which templates work then you might find it easier to use the file [ZLReadMe] as the starting point for your article.}
{S:X;X;0;5;As time goes by and as a result of feedback from you these templates subtly change from disc to disc. Please make sure that you use the latest version when submitting files for ZLine.}
{S:X;X;0;6;Styles}
{S:X;X;0;7;If you don\’t want to use my standard [ZLine1T] template then have a look in the directory [Style01] on the ZL9303 disc and the directory [Style03] on the ZL9306 disc. Work through the tutorials before making up your mind exactly how to proceed. I would like ZLine members to be able to create a favourite template for the way in which they want to see the [ReadMe] files on the ZLine discs and, by the simple process of dragging their favourite template into the [ReadMe] file, the file will reformat to their preference.}
{S:X;X;0;8;What you can do is to name a set of styles called by the same names as those in my standard document. These include ZLBase, ZLHeading, ZLByLine, ZLSubHead. You can define them however you like. What I would like to happen is that, when I load my style template, [ZLine1T], into your file, then the file will reformat to the ZLine disc standard.}
{S:X;X;0;9;The template file [ZLine2T] is an example I have created so that you can see how it works. Drag the template [ZLine2T] into this [ReadMe] file and you will see it reformat. Drag [ZLine1T] in and all the styles revert to the original.}
{S:X;X;0;10;Sprites{ITR-X}{ITR-X}Please convert all your sprites to mode 12 or 15 using ChangeFSI}
{S:X;X;0;11;Disc format{ITR-X}{ITR-X}Please use the 800 Kb format since I can't read HD discs.}